
The Rim
A downloadable game
The Rim Soundtrack on SoundCloud: https://soundcloud.com/frequencydata/sets/the-rim
Music by: frequency.data: https://open.spotify.com/artist/3R1cWOyamLTeOpfvqEueok
Welcome to THE RIM!
In 1997, a giant rock came from space and changed our world forever. Twenty-some-odd years later, a stranger arrives at the impact crater, looking for answers to questions they don’t know how to ask…
The Rim pays homage to the Battletoads levels of our youths. The player will descend into the crater armed with only an arm cannon (Left Click to fire) and their trusty Tether. Keep an eye on your Tether’s health, it can take damage from monsters! If the tether breaks, you will find yourself at the bottom of the pit sooner than you wish.
Meet the scavengers who make the crater their home, and well as the mutated creatures that haunt the darkness. Can you survive the depths and find the solace that you seek?

Gameplay
Don’t Die: The denizens of the dark don’t seem to appreciate your presence. Navigate the depths slowly and carefully. And when diplomacy fails, give ‘em a taste of your arm cannon.
Controlled Descent: Thanks to your trust Tether, you can control your movement and rate of descent once you are over the Rim. Make sure to use this control to your advantage, and protect the Tether!
Scavenger’s Camps: The Rim is home to many scavengers, some who will help you along your way. While resting in their camps, take advantage of the Scrap Crate to repair your armor or your trusty Tether.
Controls
During Descent:
- WASD - Movement
- Left click - Fire
- ESC - Pause
In Camp:
- Space - Continue dialogue
- A/D - Left/right movement
Listen to the full soundtrack by frequency.data on SoundCloud.
CHANGE LOG:
4/27/2021
- Fixed audio looping on room transitions
- Updated NPC text to explain repairs
- Dying now restarts the room instead of ending the game.
- Increased timer for help text in first room
- Adjusted game music volume
4/28/2021
- Changed input to allow for holding down the mouse button instead of repeatedly clicking
- Changed Tether to show an outline instead of changing the tether color completely.
- Hornets will no longer overlap and will now collide appropriately.
Updated | 20 days ago |
Status | Released |
Authors | Steve Flagg, systemeffect, frequency.data |
Genre | Action, Shooter |
Tags | 2D, Ludum Dare 48, No AI, Post-apocalyptic, story |
Links | Ludum Dare |
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